Monday, August 11, 2008

Puffin announces Young Bond ARG, THE SHADOW WAR

Today Puffin Books announces a new Young Bond alternate reality game, The Shadow War on www.youngbond.com. This groundbreaking game is the first alternate reality game made specifically for children around books. The launch will precede publication of the fifth book in Charlie Higson’s best-selling Young Bond series, By Royal Command, on 3rd September 2008.



The Shadow War is a gripping interactive online game which will put Young Bond fans in the shoes of a British SIS agent or a Soviet OGPU spy. They will embark on a story that spans seven missions over seven weeks. The game starts on the 23rd August, when Charlie Higson will set the first mission during his appearance at the Edinburgh International Book Festival. Players around the world will use a range of media, including the Young Bond books themselves and the worldwide web, to complete the missions and influence the outcome of the game.

Written by Charlie Higson and developed by specialist creators of alternate reality games Six to Start, The Shadow War is an innovative combination of reading, story-telling and online gaming. It is designed for children aged 9 plus, but can be enjoyed by adults too, and is played free of charge. Set within the Young Bond world, the game will allow fans to explore familiar locations and see memorable characters from the series – including James Bond himself.

Charlie Higson comments, “I'm really excited about this new Young Bond game, which offers a parallel experience to reading the books. As it is a perfect combination of game playing and poking about on the internet, it’s right up my street. My only regret is that I won’t be able to play it myself as I have been so closely involved in the design of it!”

From 11th August 2008, fans can sign up to play the game by visiting www.youngbond.com. The game culminates on 8th October with a live event, hosted on the game site and featuring Charlie Higson, in which players will be able to ask questions and influence the end of the game.

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